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Informational Braess' Paradox: The Effect of Information on Traffic Congestion

机译:信息大战的悖论:信息对交通的影响   拥塞

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摘要

To systematically study the implications of additional information aboutroutes provided to certain users (e.g., via GPS-based route guidance systems),we introduce a new class of congestion games in which users have differinginformation sets about the available edges and can only use routes consistingof edges in their information set. After defining the notion of InformationConstrained Wardrop Equilibrium (ICWE) for this class of congestion games andstudying its basic properties, we turn to our main focus: whether additionalinformation can be harmful (in the sense of generating greater equilibriumcosts/delays). We formulate this question in the form of Informational Braes'Paradox (IBP), which extends the classic Braess' Paradox in traffic equilibria,and asks whether users receiving additional information can become worse off.We provide a comprehensive answer to this question showing that in any networkin the series of linearly independent (SLI) class, which is a strict subset ofseries-parallel networks, IBP cannot occur, and in any network that is not inthe SLI class, there exists a configuration of edge-specific cost functions forwhich IBP will occur. In the process, we establish several properties of theSLI class of networks, which include the characterization of the complement ofthe SLI class in terms of embedding a specific set of networks, and also analgorithm which determines whether a graph is SLI in linear time. We furtherprove that the worst-case inefficiency performance of ICWE is no worse than thestandard Wardrop equilibrium.
机译:为了系统地研究有关提供给某些用户的路线的附加信息的含义(例如,通过基于GPS的路线引导系统),我们引入了一种新的拥塞游戏,其中用户对可用边具有不同的信息集,并且只能使用由边组成的路线在他们的信息集中。在为此类拥塞游戏定义了信息约束Wardrop平衡(ICWE)的概念并研究了其基本属性之后,我们转向我们的主要焦点:附加信息是否有害(就产生更大的平衡成本/延迟而言)。我们以信息Braes'Paradox(IBP)的形式提出这个问题,该问题扩展了经典的Braess'Paradox在流量平衡中的作用,并询问接收其他信息的用户是否会变得更糟。我们对此问题提供了全面的答案,表明线性独立(SLI)类系列中的任何网络都是串联并行网络的严格子集,IBP不会发生,并且在非SLI类中的任何网络中,都存在IBP会针对其进行边缘特定成本函数的配置发生。在此过程中,我们建立了SLI类网络的几个属性,包括在嵌入一组特定网络方面表征SLI类的补数,以及确定图在线性时间内是否为SLI的算法。我们进一步证明,ICWE在最坏情况下的低效率表现不比标准Wardrop平衡差。

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